Input
UI.Next Documentation ▸ API Reference ▸ Input
The Input
module provides views of time-varying inputs such as mouse
position and key presses. These can then be displayed or used with combinators
such as SnapshotOn for event-driven behaviour.
module Input =
type Key = int
[<Sealed>]
type Mouse =
static member Position : View<(int * int)>
static member MousePressed : View<bool>
static member LeftPressed : View<bool>
static member RightPressed : View<bool>
static member MiddlePressed : View<bool>
[<Sealed>]
type Keyboard =
static member KeysPressed : View<Key list>
static member LastPressed : View<Key>
static member IsPressed : Key -> View<bool>
Mouse
# .Mouse.Position : View<(int * int)>
Provides a view of the current mouse position, represented as an (x, y) tuple.
# .Mouse.MousePressed : View<bool>
Provides a view of a flag which is set to true if any mouse button is pressed, and false if not.
# .Mouse.LeftPressed : View<bool>
Provides a view of a flag which is set to true if the left mouse button is pressed, and false if not.
# .Mouse.RightPressed : View<bool>
Provides a view of a flag which is set to true if the right mouse button is pressed, and false if not.
# .Mouse.MiddlePressed : View<bool>
Provides a view of a flag which is set to true if the middle mouse button is pressed, and false if not.
Keyboard
# .Keyboard.KeysPressed : View<Key list>
Provides a view of a list of all keys which are currently pressed.
# .Keyboard.LastPressed : View<Key>
Provides a view of the last key to be pressed.
# .Keyboard.IsPressed : Key -> View<bool>
Provides a view which is true
when the given key is pressed, and false
when it is not.